Mistrealm

Dungeons and Dragons

Spells from the d20 SRD

Align Weapon

SchoolTransmutation
LevelCleric 2
ComponentsV, S, DF
Casting Time1 standard action
RangeTouch
TargetWeapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)
Duration1 min./level
Saving ThrowWill negates (harmless, object)
Spell ResistanceYes (harmless, object)
Short DescriptionWeapon becomes good, evil, lawful, or chaotic.
DescriptionAlign weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.

You can't cast this spell on a natural weapon, such as an unarmed strike.

When you make a weapon good, evil, lawful, or chaotic, Align weapon is a good, evil, lawful, or chaotic spell, respectively.

ReferenceSRD 3.5 SpellsA-B

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