Mistrealm

Dungeons and Dragons

Spells from the d20 SRD

Confusion

SchoolEnchantment
SubschoolCompulsion
LevelBard 3, Sorcerer/Wizard 4, Trickery 4
ComponentsV, S, M/DF
Casting Time1 standard action
RangeMedium (100 ft. + 10 ft./level)
TargetAll creatures in a 15-ft. radius burst
Duration1 round/level
Saving ThrowWill negates
Spell ResistanceYes
Short DescriptionSubjects behave oddly for 1 round/level.
Arcane Material ComponentsA set of three nut shells.
DescriptionThis spell causes the targets to become confused, making them unable to independently determine what they will do.

Roll on the following table at the beginning of each subject's turn each round to see what the subject does in that round.

d%
Behavior
01-10
Attack caster with melee or ranged weapons (or close with caster if attack is not possible).
11-20
Act normally.
21-50
Do nothing but babble incoherently.
51-70
Flee away from caster at top possible speed.
71-100
Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).
A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

ReferenceSRD 3.5 SpellsC

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