Mistrealm

Dungeons and Dragons

Spells from the d20 SRD

Detect Undead

SchoolDivination
LevelCleric 1, Paladin 1, Sorcerer/Wizard 1
ComponentsV, S, M/DF
Casting Time1 standard action
Range60 ft.
AreaCone-shaped emanation
DurationConcentration, up to 1 minute/level (D)
Saving ThrowNone
Spell ResistanceNo
Short DescriptionReveals undead within 60 ft.
Arcane Material ComponentsA bit of earth from a grave.
DescriptionYou can detect the aura that surrounds undead creatures. The amount of information revealed depends on how long you study a particular area.

1st Round: Presence or absence of undead auras.

2nd Round: Number of undead auras in the area and the strength of the strongest undead aura present. If you are of good alignment, and the strongest undead aura's strength is overwhelming (see below), and the creature has HD of at least twice your character level, you are stunned for 1 round and the spell ends.

3rd Round: The strength and location of each undead aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.

Aura Strength: The strength of an undead aura is determined by the HD of the undead creature, as given on the following table:

HD
Strength
1 or lower
Faint
2-4
Moderate
5-10
Strong
11 or higher
Overwhelming
Lingering Aura: An undead aura lingers after its original source is destroyed. If detect undead is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:

Original Strength
Duration of Lingering Aura
Faint
1d6 rounds
Moderate
1d6 minutes
Strong
1d6x10 minutes
Overwhelming
1d6 days
Each round, you can turn to detect undead in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

ReferenceSRD 3.5 SpellsD-E

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