SchoolAbjuration
LevelCleric 1, Druid 1, Paladin 1, Ranger 1, Sorcerer/Wizard 1, Sun 1
ComponentsV, S
Casting Time1 standard action
RangeTouch
TargetCreature touched
Duration24 hours
Saving ThrowWill negates (harmless)
Spell ResistanceYes (harmless)
Short DescriptionExist comfortably in hot or cold environments.
DescriptionA creature protected by Endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature's equipment is likewise protected.
Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
ReferenceSRD 3.5 SpellsD-E