Mistrealm

Dungeons and Dragons

Spells from the d20 SRD

Entangle

SchoolTransmutation
LevelDruid 1, Plant 1, Ranger 1
ComponentsV, S, DF
Casting Time1 standard action
RangeLong (400 ft. + 40 ft./level)
AreaPlants in a 40-ft. -radius spread
Duration1 min./level (D)
Saving ThrowReflex partial; see text
Spell ResistanceNo
Short DescriptionPlants entangle everyone in 40-ft. -radius circle.
DescriptionGrasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

Note: The effects of the spell may be altered somewhat, based on the nature of the entangling plants.

ReferenceSRD 3.5 SpellsD-E

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