SchoolEnchantment
SubschoolCompulsion
LevelSorcerer/Wizard 5
ComponentsV, S, M
Casting Time1 standard action
RangeMedium (100 ft. + 10 ft./level)
TargetOne creature
DurationInstantaneous
Saving ThrowWill negates; see text
Spell ResistanceYes
Short DescriptionSubject's Int and Cha drop to 1.
Material ComponentsA handful of clay, crystal, glass, or mineral spheres.
DescriptionIf the target creature fails a Will saving throw, its Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a -4 penalty on its saving throw.
ReferenceSRD 3.5 SpellsF-G