SchoolEnchantment
SubschoolCompulsion
LevelSorcerer/Wizard 8, Madness 8
ComponentsV
Casting TimeOne action
RangeTouch
TargetLiving creature touched
Duration1d4+1 rounds
Saving ThrowNone
Spell ResistanceYes
DescriptionThe subject cannot keep him or herself from behaving as though completely mad. This spell makes it impossible for the victim to do anything other than race about caterwauling.
The effect worsens the Armor Class of the creature by 4, makes Reflex saving throws impossible except on a roll of 20, and makes it impossible to use a shield.
ReferenceSRD 3.5 DivineDomainsandSpells