Mistrealm

Dungeons and Dragons

Spells from the d20 SRD

Magic Aura

SchoolIllusion
SubschoolGlamer
LevelBard 1, Magic 1, Sorcerer/Wizard 1
ComponentsV, S, F
Casting Time1 standard action
RangeTouch
TargetOne touched object weighing up to 5 lb./level
DurationOne day/level (D)
Saving ThrowNone; see text
Spell ResistanceNo
Short DescriptionAlters object's magic aura.
FocusA small square of silk that must be passed over the object that receives the aura.
DescriptionYou alter an item's aura so that it registers to detect spells (and spells with similar capabilities) as though it were nonmagical, or a magic item of a kind you specify, or the subject of a spell you specify.

If the object bearing magic aura has identify cast on it or is similarly examined, the examiner recognizes that the aura is false and detects the object's actual qualities if he succeeds on a Will save. Otherwise, he believes the aura and no amount of testing reveals what the true magic is.

If the targeted item's own aura is exceptionally powerful (if it is an artifact, for instance), magic aura doesn't work.

Note: A magic weapon, shield, or suit of armor must be a masterwork item, so a sword of average make, for example, looks suspicious if it has a magical aura.

ReferenceSRD 3.5 SpellsM-O

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