Mistrealm

Dungeons and Dragons

Spells from the d20 SRD

Phantom Trap

SchoolIllusion
SubschoolGlamer
LevelSorcerer/Wizard 2
ComponentsV, S, M
Casting Time1 standard action
RangeTouch
TargetObject touched
DurationPermanent (D)
Saving ThrowNone
Spell ResistanceNo
Short DescriptionMakes item seem trapped.
Material ComponentsA piece of iron pyrite touched to the object to be trapped while the object is sprinkled with a special dust requiring 50 gp to prepare.
DescriptionThis spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. You place the spell upon any small mechanism or device, such as a lock, hinge, hasp, cork, cap, or ratchet. Any character able to detect traps, or who uses any spell or device enabling trap detection, is 100% certain a real trap exists. Of course, the effect is illusory and nothing happens if the trap is 'sprung'; its primary purpose is to frighten away thieves or make them waste precious time.

If another phantom trap is active within 50 feet when the spell is cast, the casting fails.

ReferenceSRD 3.5 SpellsP-R

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