Mistrealm

Dungeons and Dragons

Spells from the d20 SRD

Rage

SchoolEnchantment
LevelMadness 3
ComponentsV, S
Casting TimeOne action
RangeTouch
TargetCreature touched
Duration1 round/level
Saving ThrowWill negates (harmless)
Spell ResistanceYes (harmless)
Short DescriptionSubjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
DescriptionThe caster can put a creature into a blood frenzy. In this rage, the creature gains +4 to Strength, +4 to Constitution, and a +2 morale bonus on Will saves. (Unlike a barbarian rage, no penalty to AC is suffered, and no fatigue period occurs after the rage is over.)

ReferenceSRD 3.5 DivineDomainsandSpells
SchoolEnchantment
SubschoolCompulsion
LevelBard 2, Sorcerer/Wizard 3
ComponentsV, S
Casting Time1 standard action
RangeMedium (100 ft. + 10 ft./level)
TargetOne willing living creature per three levels, no two of which may be more than 30 ft. apart
DurationConcentration + 1 round/level (D)
Saving ThrowNone
Spell ResistanceYes
Short DescriptionSubjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
DescriptionEach affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. The effect is otherwise identical with a barbarian's rage except that the subjects aren't fatigued at the end of the rage.

ReferenceSRD 3.5 SpellsP-R

What do you think?

Name (optional)

Email (optional)

Your comment (optional, but helpful)