SchoolNecromancy
LevelSorcerer/Wizard 3
ComponentsV, S, M
Casting Time1 standard action
RangeClose (25 ft. + 5 ft./2 levels)
EffectRay
Duration1 min./level
Saving ThrowFortitude partial; see text
Spell ResistanceYes
Short DescriptionRay makes subject exhausted.
Material ComponentsA drop of sweat.
DescriptionA black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.
ReferenceSRD 3.5 SpellsP-R