Mistrealm

Dungeons and Dragons

Spells from the d20 SRD

Shatter

SchoolEvocation
LevelBard 2, Chaos 2, Cleric 2, Destruction 2, Sorcerer/Wizard 2
ComponentsV, S, M/DF
Casting Time1 standard action
RangeClose (25 ft. + 5 ft./2 levels)
Target5-ft. -radius spread; or one solid object or one crystalline creature
Area5-ft. -radius spread; or one solid object or one crystalline creature
DurationInstantaneous
Saving ThrowWill negates (object); Will negates (object) or Fortitude half; see text
Spell ResistanceYes (object)
Short DescriptionSonic vibration damages objects or crystalline creatures.
Arcane Material ComponentsA chip of mica.
Descriptionshatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.

Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.

Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.

ReferenceSRD 3.5 SpellsS

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